Resources
Free UX resources to learn from
Guides
Guides you can use today
Practical templates for working through common problems on your own. Pick the one that fits where you are. Each opens to show exactly what's inside before you download.
Showing all 6 guides
Audit & Quick Wins
Find what trips people up on your site, and tackle the quick wins first
Website Redesign
Plan a redesign around what people need to find and do
New Product MVP
Go from a rough idea to a first version worth testing, without overbuilding
Know-Your-Users
Learn what the people you serve need, in their words, before you build
Design Sprint Companion
Run a focused week to turn a hard problem into something you can test
Strategy & Alignment
Get everyone on the same page about what you're building and why
Where to start
Places I trust
Well-made resources on design, research, and building for real people
Laws of UX
Short, plain principles for why some screens feel easy and others frustrate
lawsofux.com (opens in a new tab)Humane by Design
Practical guidance for building technology that respects the people using it
humanebydesign.com (opens in a new tab)GoodUI
Design ideas backed by real A/B tests, so you can see what works
goodui.org (opens in a new tab)Nielsen Norman Group
Deeply researched articles on usability from the people who pioneered it
nngroup.com (opens in a new tab)Interaction Design Foundation
Friendly courses and articles for learning UX from the ground up
interaction-design.org (opens in a new tab)Design Resources
A big, free library of tools, fonts, and assets to design with
designresources.es (opens in a new tab)Glossary
UX terms, in plain English
The jargon you'll run into, in plain words
Research
- User research
- Learning what the people who use your product actually need, by talking to them and watching what they do.
- Usability testing
- Watching real people try your product to see where they get stuck, so you can fix it.
- Card sorting
- Asking people to group and label things, so your menus and pages match how they think.
- Persona
- A short profile of a typical user that keeps everyone focused on real people, not guesses.
Design
- Wireframe
- A rough, no-frills sketch of a screen that shows the layout before any visual polish.
- Prototype
- A clickable mock-up you can try out before anything is actually built.
- User interface (UI)
- The buttons, text, and screens people see and tap. The part they touch.
- User experience (UX)
- How it feels to use the whole thing, start to finish, not just how it looks.
- Design system
- A reusable kit of parts and rules so everything stays consistent as you grow.
Process
- Information architecture
- How content is organized and labeled so people can find what they need.
- User flow
- The step-by-step path someone takes to get something done in your product.
- Iteration
- Improving something in small rounds, learning from each one, instead of one big guess.
- Minimum viable product (MVP)
- The smallest version worth shipping, so you can learn from real use early.